a) La componente psicologica
Una componente fondamentale del gioco è la componente psicologica, che non può essere treated the same for every player but needs to be adjusted depending on the opponent. I reproduce below some of my experiences
Define a psychological attack on the opponent
With this system you can try to limit the opponent's game. For example, if an opponent has a strong shot that gives him almost always the goal, you can adopt a disruptive technology like this: it is suggested to his companion and loudly, that the adversary is able to perform only that shot dangerous and that, therefore, if she can lock it, the game is won, the reaction of, psychologically weak, it is often groped to change the game to show a wide repertoire of shots, with consequent benefits or at least give us more time to the goal groped.
In fact, a player who gets a goal with a shot given once every 3 by decreasing the frequency with which it does decrease the percentage of possible goals (understanding that others do not know how to hit with considerable skill, as is often the case for some players).
may be useful to compliment your partner as soon as it can stop at least once, shoot dangerous opponent. So he pursues aims to persuade the opponent that it has proved its case, namely, that one is convinced that he (the opponent) has a vast repertoire of hits. This simulation, bluff, trying to persuade the opponent to vary his shots, with the idea to demonstrate a wide repertoire of shots, but with a consequent failure to perform with its own frequency best shot.
This bluff can be useful, outwitting, when your partner fails to stem a shot of the opponent.
How to win and how to lose.
often combines the game of billiards or a bet a prize. In the case of awards, is used to choose a cash prize, or generally in the bar, a drink (soft drink).
If you believe with conviction in the case, to be superior to the opponent should then take full advantage of the situation. Therefore agree
win games at the last minute, giving the impression that only through a stroke of luck they have won.
For example, it is time to win by 1 or 2, or 3 points of difference and not with results like 11 to 3 (in a game to 11) or 11 to 2. Results tend to block too striking an opponent of manifest inferiority and require more significant efforts.
doing so will result in very high yield the game and can play almost forever.
Does your opponent to win the round once every 3 or 4 games.
c) Knowledge of the opponent
Does the opponent always satisfy, as far as possible, and not ever be de-concentrate its efforts on direct or indirect. Today, the Federal Rule prohibits, rightly, that there are discussions between the players.
.... High
important thing that affects the psychology of the adversary is able to achieve some goals of great class, which tends to ridicule a little 'the opponent and prove your superiority.
d ) La componente fortuna
Il gioco del calcio balilla è, come tutti i giochi, legato anche alla componente fortuna, va però precisato che non può essere la fortuna a fare grande un giocatore, ma al contrario è un grande giocatore che sembra far esistere la fortuna oltre ogni ragionevole misura.
In base alla mia esperienza, posso affermare che raramente è la fortuna a decidere le partite. Ad esempio, può succedere alcune volte nel caso di spareggio alle due palline o nel caso dell'ultimo gol, o in altri pochissimi casi analoghi.
Il grande giocatore sa bene che se l'avversario is 9 or 10 can then make the last two Gols luck and win the game, so the first block.
In very rare cases, I think one time on 100 or more, happen to lose two consecutive games against a couple less strong because of 5 or 6 goals fortuitous obtained under the same two games.
If couples have the same level of opposing force, then a single game may be decided by a few lucky goals. But it must be said that couples of the same value must be at least 10 games challenge to see who really is the strongest. I even suggest to repeat the challenge for several nights or a month. Thus, the component is out of luck and resets the Sample.
But what are the goals that you can define luck?
Very few, in my opinion. I define a goal of luck if the ball touches at random at least three men (including shooting) and then goes into different leads at an angle and unpredictable while still maintaining a good speed.
Some other time it may happen that a half-ball is deflected shot directly at goal from the touch of a single player on the median of the attack, or defense.
That's it: then there are the inventions of the players not to admit their inferiority continue to tell, creating real urban legends, the players fortunate than each measure.
I myself have been mentioned as a very lucky player for a period of more than 20 to 25 years.
How to make the belief in luck component in our favor?
may happen that an opponent apostrophe, or you believe, as a very lucky player, wanting to understand that your victories are tied to the fate most favorable to your actual value. In this case you should support him and try to convince him that you'd be right.
This will help a great deal every time you meet him as an opponent, because psychologically it is already a loser.
It considers unconsciously, but even consciously, to be able to win only if helped by a little 'luck factor that he thinks are on your side. You will hear
loser because it considers that it can not ever beat the luck element, although it will be deemed capable of beating you on the level of the game staff. These contradictions, and these thoughts, do not allow him to play better, and contribute to its defeat.
During the game will be very useful in psychological terms, goals related to the case or appear (are) encouraged by luck, it will serve to convince him again, in part, that luck is not on his side and therefore can not win. If you can
to run 2 or 3 goals with a little 'luck', your battle is already won, at least on a psychological level.
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